A bit of fun with imported images this time. All created within UltraFractal with some minor post-production editing: tonal balance, sharpening, addition of sig & watermark. 48 layers in total. As usual, full size viewing is best if you want to appreciate the details.
Resources used for this image are all my own except for the Clock photograph which is a stock image by *Sammykaye1sStamps[link]
PS. This is not about Spring (the season)... this is a represention of a mechanical clock with coiled (watch)springs, cogs etc. The title is a play on words.
Suplendiferous Chris..... been away much too long..... 48 layers is a result.... did you re-import the mapped watch faces as an image????
Never really played with images in UF until recently as I wanted to include them in my Video tut which I hope to have available in the next week via the UF site....
Simply loved the way you worked this out... You have an eye for Jewelry my dear... a Magpie's eye!
Thanks for the comment and I'm glad you like what you see but I'm not sure that you are understanding the process fully...
I import images using Image Traps on the Outside tab together with the Color Trap Image Tiles plugin lower down. This allows UF to place/map iterating copies of the image all over the fractal, in all the expected trapshape positions. There are a few other parameter considerations such as size of the iterated image, whether to blend it with an underlying trap shape and whether to apply other artistic or trap manipulation effects but that is basically the process. If I do anything to the imported image beforehand it's only minor stuff like cleaning up and perhaps cutting out an image (if it's a photo). UF does the rest, all in one go.
That's all well and good if you can pull it off. The trouble is that many external images can look rather "tacked on" and frankly rather unattractive if you are not very careful. I find photographic material does NOT blend in very well with digital/rendered stuff so I use images very rarely in that context (just these clock works, really). What I DO do, however, is use images in much more subtle ways - they are great for texturing (as they are or tiled) and for adding other special effects. I would say that about 40-50% of my output these days uses image import of one kind or another, I find it a very creative and essential part of my UF "toolbox".
I shall look forward to seeing your video, it might just give me the impetus to update my "Guide to learning UF"!
I had a think about it again last night... and indeed came to the same conclusion,,, I should have had a play first... As for the Course it will be $50.00 but I'll note you on this personally.... fair is fair as they say!
I doubt you'll be at all surprised by what I have to say about image use in UF either,, You practically took the words out of my mouth....I pretty much never use them. I experimented for about a week when UF 5 came out on WIndows and never touched them again til I decided to include a section in the Course.
That was kind of a thing that bugged me on the mailing list... everyone sharing params without the images... and it became really all about images... Even now I see people load an image in and just any old layer on top with a blend mode... Why buy UF and not download the Free Gimp I ask???? Anyhow a lot to digest and believe me doing a series of tuts like tjis for UF is anything but easy due to the immense wealth of stuff that lies under the hood...
Ah, I didn't realise you were doing a whole course - I thought it was something like the vids you did before; a few minutes on a single subject.
I agree with you about images, most people don't use them very well. As I said earlier I use them a lot but nearly always in a very subtle way - most folks wouldn't know this unless I told them.
The way it should be...! I'm much the same even with composites, mattes and Montages... often so subtle I don't even realize they're there myself.. Used a cloud image in my latest Sierpinski piece... but could have done the same with SBFM pixel or similar just as easily...thought about it but why not since I was working on that element of the course... might just as easily have left it out altogether...
Still, some people love to play around... I'm sure the course will open up a lot of creativity... just need a few people to buy it now... Haven't been to bed before 6am in months... and desperately need some money to fix my teeth... and that's only the start of it!
Never really played with images in UF until recently as I wanted to include them in my Video tut which I hope to have available in the next week via the UF site....
Simply loved the way you worked this out... You have an eye for Jewelry my dear... a Magpie's eye!
Thanks for the comment and I'm glad you like what you see but I'm not sure that you are understanding the process fully...
I import images using Image Traps on the Outside tab together with the Color Trap Image Tiles plugin lower down. This allows UF to place/map iterating copies of the image all over the fractal, in all the expected trapshape positions. There are a few other parameter considerations such as size of the iterated image, whether to blend it with an underlying trap shape and whether to apply other artistic or trap manipulation effects but that is basically the process. If I do anything to the imported image beforehand it's only minor stuff like cleaning up and perhaps cutting out an image (if it's a photo). UF does the rest, all in one go.
That's all well and good if you can pull it off. The trouble is that many external images can look rather "tacked on" and frankly rather unattractive if you are not very careful. I find photographic material does NOT blend in very well with digital/rendered stuff so I use images very rarely in that context (just these clock works, really). What I DO do, however, is use images in much more subtle ways - they are great for texturing (as they are or tiled) and for adding other special effects. I would say that about 40-50% of my output these days uses image import of one kind or another, I find it a very creative and essential part of my UF "toolbox".
I shall look forward to seeing your video, it might just give me the impetus to update my "Guide to learning UF"!
I doubt you'll be at all surprised by what I have to say about image use in UF either,, You practically took the words out of my mouth....I pretty much never use them. I experimented for about a week when UF 5 came out on WIndows and never touched them again til I decided to include a section in the Course.
That was kind of a thing that bugged me on the mailing list... everyone sharing params without the images... and it became really all about images... Even now I see people load an image in and just any old layer on top with a blend mode... Why buy UF and not download the Free Gimp I ask???? Anyhow a lot to digest and believe me doing a series of tuts like tjis for UF is anything but easy due to the immense wealth of stuff that lies under the hood...
I agree with you about images, most people don't use them very well. As I said earlier I use them a lot but nearly always in a very subtle way - most folks wouldn't know this unless I told them.
might just as easily have left it out altogether...
Still, some people love to play around... I'm sure the course will open up a lot of creativity... just need a few people to buy it now... Haven't been to bed before 6am in months... and desperately need some money to fix my teeth... and that's only the start of it!
Importing does take a bit of practice. You can find some examples and instructions in the tutorial here if you want to find out more: [link]